A.W.A.Y. is the result of the mid-term project  „Addictive Games“ supervised by Richard Jungkunz. The aim of the project was to create videogame concepts that are easy to understand and will create an „addiction“. Below you will see the prototype for the videogame concept developed by Enguerrand de Racourt, Marlon Geistert and Mirco Böckelmann. This adventure-maze-game is about a little Girl that lost her brother in dark woods.  It is on the player to take the controll over the sisters fate. With simple controls trough the keyboards arrowkeys, the player leads the girl on her way trough the woods, escapes from evil creatures and searchs for help and hints to the whereabout of her brother. 
In this project my focus was on programming the AI and integrating an Pathfinding system. I also designed a quest including a little puzzle and a dialogue and i composed a song that works as atmospheric soundtrack while playing the game. 
The 3D environment is designed by Enguerrand de Racourt, who also programmed the lighting and the cameramovement. 
The characterdesign, walkcycles and graphic elements are made by Marlon Geistert.
The team made all the decisions about every part of the design together. The three members were working hard and spended lots of hours with programming, 3D-modelling and developing ideas. As everything was done in 3 weeks or less (excluding the part of ideation and the introduction into gamedesign in the beginning of the project), the project is the result of a very well functioning teamwork.
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